Tuesday, March 29, 2011

LSA Adventures: A Guide to Spying

        This is the LSA members here with your guide to spying! Just so you know. . . the LSA is real, it's a spy agency I made up. Whenever we're together, we find a place in the basement (a table by the closet, like in the story). We grab some walkie-talkies, binoculars, a magnifying glass, the LSA folder, some pens and paper, and we get to work! But it's not as easy as it sounds - there's a lot of stuff you need to know before you make your own spy agency!

Spy Dictionary (or make up your own):

Bean: Agent that lies to people who ask what you are doing to protect the agency and the case.


Chestnut: An agent that hides below or behind an object to listen to unordinary-chit-chat.*


Unordinary-chit-chat: Suspicious activity or talking by people outside of the agency.


Antique: Agent that gets information from the chestnut* then writes it down to pass onto Leadspy.*


Codecorrum: Agent that selects numbers and letters and combines them into passwords for other agents.


ex:136Lettuce912


Leadspy: Leader of the agency. After getting information from the antique*, she/he puts all the other spies to work, including her/himself.


Cover: An agent's password.


Meat: Hideout. Leadspy* calls meeting to order in the assigned hideout.


Fly: Finds suspicious items and brings to Leadspy*. The fly is always at work.


Nightspy: Looks through the house at night when people are asleep, comes back upstairs by 4:30 AM. You have to be very daring for this job.


Codecheck: Agent who looks at and edits codes from codecorrum*, decides if codes are hard to guess. if easy, she/he edits them. Also helps codecorrum* create passwords if she/he needs help.


Color code: An agent's assigned sock color.


Colorcorrum: Chooses color codes for all the agents. ex: yellow and orange


Spy Tips and Tricks (you can get creative and make your own, too):

1. Somebody's hurt!

Level: Medium

Go upstairs with another agent. Find a heavy book and have the other agent lay on the floor. Drop the book on the floor and have the other agent scream. Pick up the book and run downstairs quickly, before everyone else runs upstairs to see what happened. While everyone is upstairs, you can investigate downstairs.

2. Who's There?

Level: Easy

Knock on the front door and run to an empty room. Investigate quickly while people go to see who's at the door.


Spy Testing (you can also make up your own tests):

        Spy testing is to see how high you can jump and how low you can crawl.

Jump: Have two other agents hold out a jump rope, starting at 6 inches off the ground. Jump over the rope. If you make it without tripping on it or touching it, the other agents raise the rope an inch or so. Keep doing this until you can't get over the rope without touching it. When you touch the rope, the measurement for how high you can jump is where the rope previously was. Repeat this with all other agents.

Crawl: Have two other agents hold a jump rope, starting with 2 feet above the ground. Crawl under the rope. If you make it under the rope without your head or back touching it, the other agents lower the rope and inch or so. Keep doing this until you can't get under the rope without touching it. When you touch it, the measurement for the lowest you can crawl is where the rope previously was. Repeat this with all the other agents.

Write down the test scores and put them in your spy folder. Take this test two or three times a year.



Keeping the Agency Secret and Hideouts coming soon

No comments: